One comment

  • I suppose that a fact which I should acknowledge, is that I got the order reversed, of what effect the input-value of (1.0) has, as opposed to input-value (0.0). The regular semantics of any kind of 'Blend' operator are usually such, that the value (0.0) chooses Option (1), and that value (1.0) chooses Option (2). Blender does not present any exception to these semantics.

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